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Introducing Rebirth, a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. With photorealistic results rivaling traditional offline renderers, Rebirth represents a new way of crafting computer graphics. Set in the beautiful, other-worldly landscapes of Iceland, Rebirth brought together a team from VFX, games and ArchViz to produce a cinematic asking existential questions of machine/human hybrids. Discover Quixel Megascans: 🤍
Industrial assets make up a diverse and large portion of the Megascans library which can be used to shape any number of environments such as a storage facility, a construction site, a textile factory, or even a warehouse in ruins. With the plethora of industrial assets available in the Megascans library, there are plenty of avenues you can take to address, reshape, and enhance your scenes further by adding the extra details to help your environment stand out. Browse our range of industrial assets in the Megascans library: 🤍 #quixel #megascans #newinmegascans #unrealengine #ue5 Credits: Michael Kahn-Rose : 🤍 Massimo Verona : 🤍
Announcing the latest Megascans Trees: Common Hazel pack. 🌳 Get an in-depth view of the latest Hazel pack and the most recent releases including Black Alder, Hornbeam and Beech packs. With 15 unique models, this early access pack lets you effortlessly create photorealistic Hazel forests in Unreal Engine 5. Drag and drop these ready-to-use assets for stunning dense forest scenes in minutes. 🌿 The Common Hazel pack is available to download now on the Unreal Engine Marketplace: 🤍 - Credits: Saga Alayyoubi : 🤍 Hussien Shalaan: 🤍 Julia Gorokhova: 🤍 #quixel #megascans #megascanstrees #newinmegascans #ue5 #unrealengine5 #photogrammetry #worldbuilding #3dassets
We wanted to see what was possible when you pair Unreal Engine 5, the world’s most open and advanced real-time 3D creation tool, with Quixel Megascans, as well as assets from Sketchfab and the Unreal Engine Marketplace. So we set a challenge for ourselves — a project we call “Ninety Days”. What our teams were able to accomplish far exceeded our wildest expectations, creating over 40 distinctly stunning environments in just a few days each — something that would’ve been unimaginable just a few years ago. We hope you will enjoy this showcase! Read all about the Ninety Days project on our blog: 🤍 We’d also like to thank here all the super talented creators whose contributions helped make the ‘Ninety Days in Unreal Engine 5’ project possible. For more art from the Ninety Days project check out our Art Blast on ArtStation: 🤍
Telegram: 🤍 Пиши в комментах своё мнение. Всем привет! Сегодня я вам покажу, где брать бесплатные 3D модели и материалы, но и при этом немного расскажу про megascans и bridge. Решение ошибки с Epic Games: 🤍
🤍 - курс «Супер Substance» от команды VideoSmile.ru В этом уроке вы познакомитесь с программой Quixel Mixer. Узнаете всё о создании тайленных материалов и принципах их смешивания. Урок 1 из 3. Автор: Александр Коляса 00:00 - введение 07:00 - основные настройки инструменты и режимы 13:00 - управление и свйоства текстуры Сайт: 🤍 Instagram: 🤍 Telegram: 🤍 ВК: 🤍 Facebook: 🤍 #quixelmixer #videosmile
Never Forget This! Quixel Materials in Redshift Render. #shorts
Quixel's Jakob Keudel shows his approach to constructing the destroyed buildings and the larger environment for his featured scene in the Ninety Days showcase video. All pieces for the collapsed and blown-apart structures were built using Unreal Engine 5's geometry and fracturing tools, leveraging Megascans surface scans. Jakob takes you on a step by step process on how he created broken floors modules in particular, in addition to the destroyed building pieces and the various other assets — without ever leaving the engine. Watch the full Ninety Days showcase video: 🤍 Full playlist of Creating ‘Ninety Days’ in Unreal Engine 5 tutorials: 🤍 Read all about the Ninety Days project on our blog: 🤍 For more art from the Ninety Days project check out our Art Blast on ArtStation: 🤍 -Links and references mentioned in this video - Livestream by Arran Langmead “Blockout and Asset Production in Unreal Engine 5” 🤍 Geometry Script live stream “Exploring Geometry Tools in UE5 | Inside Unreal” 🤍 World Partition documentation 🤍 Level Instancing documentation 🤍 - Creating ‘Ninety Days’ in Unreal Engine 5 Series Part 1: An Overview - 🤍 Part 2: Displacing Geometry - 🤍 Part 3: Destroying Buildings - 🤍 Part 4: Animating in Sequencer - 🤍 - #quixel #megascans #ninetydays #unrealengine #UE5
Quixel Mixer : 🤍 Dans cette vidéo, nous allons voir comment créer ses propres matériaux réalistes avec le logiciel gratuit Quixel Mixer. Accédez à une bibliothèque de plus de 11 000 assets (Megascan) afin de texturer vos objets. 🎁Formation offerte Blender : 🤍 00:00 : Présentation de Quixel Mixer 01:57 : Télécharger Quiel Mixer 02:47 : Les objets 03:06 : Paramétrage 06:13 : Ajout d'un layer 08:46 : Ajout d'une deuxième couche 09:48 : Painting Mask 11:39 : Ajouter de l'eau 12:44 : Decals 13:57 : Démo sur un objet 3D 14:35 : FIN ▬▬▬▬▬▬▬▬▬ Apprendre Blender rapidement ▬▬▬▬▬▬▬▬▬ 🎁Formation offerte Blender : 🤍 📚 La formation complète : 🤍 📚 Apprendre l'animation 3D : 🤍 📚 Shader PRO : 🤍 📚 Modélisation & Animation de produits : 🤍 📚 BLENDER PRO : 🤍 ▬▬▬▬▬▬▬▬▬ Apprendre Unreal Engine ▬▬▬▬▬▬▬▬▬▬▬▬ 🎁Formation Gratuite UE5 : 🤍 ▬▬▬▬▬▬▬▬▬▬▬▬ Réseaux sociaux ▬▬▬▬▬▬▬▬▬▬▬▬ Alex Short : 🤍 Instagram : alexformation_ Mon site : 🤍 Musique by Jee No Uta : 🤍 ▬▬▬▬▬▬▬▬▬ Add-ons que je recommande ▬▬▬▬▬▬▬▬▬▬ 🌲Vegetation : 🤍 🌲 Botaniq : 🤍 🌲 GrassBlade : 🤍 🌲 Alpha Trees : 🤍 🌲Forestation : 🤍 🪴 Gardener : 🤍 🚗Transportation : 🤍 🙋♂️ HumanGenerator : 🤍 🔴 Materialiq : 🤍 🔵 Realtime Materials : 🤍 🌊 Aquatiq : 🤍 💡 Glare : 🤍 🔆 Flared : 🤍 🔦 Gobos : 🤍 🎥 CamFX : 🤍 Les liens blender market et amazon sont des liens affiliés.
Vous souhaitez créer des textures hyper réaliste cela facilement et rapidement, c'est possible avec QUIXEL MIXER Dans ce tuto nous vous montrons comment réaliser des textures avec l'aide de megascan Profitez vite de ce logiciel qui est gratuit (pour l'instant) Enjoy. Tu veux en savoir plus sur les effets visuels (VFX) c'est par la : 🤍 Tu as des compétences dans le domaine de l'infographie et tu veux les partager alors rejoint l'équipe de MADINFO3D. Rejoins-nous sur INSTAGRAM : 🤍
For content removal, contact me at stylizedstation🤍gmail.com! Join my ultimate Substance Painter course here: 🤍 Is Substance Painter dead? Or does Quixel Mixer still have some room to grow? Thumbnail Art by Thuan Nguyen Minh Duong 🤍 🤍 When learning how to become a texture artist, the learning curve one must climb isn’t always the easiest. As a rule, 3D Software isn’t particularly intuitive, and there are a lot of concepts that any normal person simply would have no reason to know about. If you’re just starting out, even knowing which software to use can be a bit of a puzzle. Texturing software—the topic of today’s video—is no exception, and each software package comes with its strengths, weaknesses, and price points. The two most well-known pieces of software for this purpose are Substance Painter and Quixel Mixer. If you’ve never used texturing software before, what makes it unique from simply painting on the model directly, is the ability to use procedural effects based on the shape of the mesh you’re working on. Before we get into the video, For the beginner, the first step in the process is what we call baking the maps for the low-resolution mesh. Basically what this means is we use a piece of software (a baker) to create a series of images—or maps—that capture specific details from the high-resolution mesh. These maps can be the object’s thickness in certain places, its curvature or its surface normals. A normal map is complex enough that it could be its own video, but for the sake of brevity, it basically allows us to fake the lighting to give our objects the illusion of depth. Another reason these maps are important is they enable procedural masking. A mask is basically a black and white image that dictates whether or not the masked layer is visible or not, and when a mask is procedurally generated, this means it has been created by the application rather than painted being by hand. This is why the baked maps are important—they serve as the input for the procedurally generated masks, and without the maps, the masks won’t work. Long story short, the baker creates the maps that are used to generate the masks. This idea of texturing an object without painting it completely by hand is called Procedural Texturing and it is one of the central pillars of any modern texturing process. If you’re like me and can barely keep between the lines of a coloring book, it’s a great way to get really nice looking results while never putting pen to tablet. Both Substance Painter and Quixel Mixer rely on this extensively, so let's take a look at what the workflow with each piece of software might look like. 🎨The 3D Coloring Book🎨 Transform your Substance Painter texturing skills with HUNDREDS of professional-level assets, and hours of high quality tutorials 🎉 Join here: 🤍 💖Support Stylized Station💖 These tutorials remain 100% free thanks to the amazing support from our Patrons. To ensure these tutorials stay free and to gain early access to every video, consider joining our Patreon community. 🤍 Check out 🤍 for tons more tutorials, workshops and inspiration from the game art community! Follow me on all the socials: YouTube: 🤍 Twitter: 🤍 Instagram: 🤍 Come join us on discord! We have the world's largest discord for sharing stylized art. 🤍
Check out my Patreon 🤍Patreon.com/artofjosevega NEW 1 -on- 1 Mentoring 🤍 Tutorials & 3D Kits Store 🤍 Connect with me: FB: 🤍 Artstation: 🤍 Twitter: 🤍 Instagram: 🤍 Linkedin: 🤍 Subscribe to get special offers and announcements: 🤍artofjosevega.com/subscribe 0:00 - Intro 0:46 - Exporting a Model from Blender 2:19 - Importing a Model into Quixel Mixer 3:32 - Texturing a Model in Quixel Mixer #artofjosevega #digitalart #quixelmixer
Explore Decals within Bridge and Mixer, or use them directly in your environments within Unreal Engine 5 — bringing all your assets together in a cohesive story. Whether it’s an alleyway decorated with graffiti and art, a sidewalk aged by weather and time, or even streetscape full of debris and vegetation — Decals can be the key ingredient to bringing both detail and depth to your scenes. Here at Quixel, we strive to bring consistent high-quality assets so you can drive your project and boost fidelity — and Decals combined with our wide range of Megascans assets can help you do just that. Browse our Decals Collection in Megascans: 🤍 Access Decals through Bridge — Your gateway to Megascans and MetaHumans: 🤍 Castle Ruins Collection: 🤍 Garden Plants Collection: 🤍 Broadleaf Forest Collection: 🤍 #quixel #megascans #newinmegascans #bridge #mixer #unrealengine #ue5 #decals
The wait is over! We’re excited to share with you the first Mixer 2020 preview release introducing the first look at early 3D support. In this video, Quixel's Josh Powers gives an in-depth look into the new 3D features and shows you how to texture a sci-fi craft right within Mixer in no time. This release is the first of our 2020 update series, and we'll be unlocking more and more new features in the next updates to give you a best-in-class texturing workflow. Check out our announcement blog to learn more about Mixer 2020: 🤍 DOWNLOAD MIXER FOR FREE: 🤍 Download the 3D model with its textures: 🤍
Josh Powers goes through the new Mask Stack in Mixer: a powerful system that allows you to create procedural textures in no time. Follow along this tutorial and post your results in our forum thread below for feedback from Josh and other artists. 🤍 Get Quixel Mixer for FREE: 🤍 New to Mixer? Learn the basics in this short tutorial: 🤍 Discover the Scan Blending workflows in Mixer: 🤍 Check out more mixes from Josh here: 🤍
8K texturing timelapse with NDO Painter, 3DO Baker and DDO Painter. All included with Quixel SUITE 2.0. Unrivaled material definition, coming fall 2015. ”The fastest and easiest way to texture your assets” - Simon Fox, Senior Environment Artist, Blizzard Entertainment ”Holy shit this is bad ass” - David Lesperance, Senior Artist, Valve Software ”An essential part of my texturing pipeline” - Josh Marlow, Environment Artist, Epic Games PRE-ORDER NOW 🤍 30% OFF at 🤍. Limited time offer only. All existing users get free 2.0 upgrade.
Conheça o software que está revolucionando o mundo da texturização 3D. Mixer é uma ferramenta 100% gratuita para criação de texturas 3D em tempo real, com uma interface simples e intuitiva. Obrigada por nos assistir! Links Quixel 🤍 Para saber mais 🤍 Conheça meu site 🤍
Хотите крутых моделей и текстуры высочайшего качества?🔥 На сайте Quixel Megascans огромная база различных 3D-сканированных моделей и текстур различных категорий. Долгое время сайт оставался платным, но недавно появилась возможность скачивать абсолютно все ассеты бесплатно!🤩 Мы записали инструкцию, как правильно осуществлять импорт объектов в 3Ds Max. Смотрите видео с Александром Шуняевым🧛♂ – как использовать библиотеку Megascans бесплатно в 2020 году. Учитесь и развивайтесь с Art Glück! Все ссылки из видео: 🤍 🤍 Дизайн интерьера | Архитектура | 3D-визуализация | Проектирование | Подача проектов Все курсы для профессиональной работы в 3Ds Max + Corona, Autodesk Revit, Photoshop, SketchUp, Procreate по подписке за 990 рублей в месяц 🔥 🤍 🔥 Наше сообщество в VK - 🤍 Наш Instagram - 🤍 Подписывайтесь на наш канал, изучайте программы, вдохновляйтесь и развивайте вкус!
И снова здравствуйте. В этом уроке мы поговорим о библиотеке Quixel Bridge. Она содержит в себе большое количество материалов, объектов, масок и много другого. В этом уроке мы поговорим об объектах высокого и низкого качества, проясним что такие наниты. Т.к. я упомянул макси, то мы и их разберем. Вот вам небольшое ДЗ:Воссоздайте какой-либо уровень, используя элементы из библиотеки Quixel Bridge Telegram: 🤍Koksyamba VK: 🤍 Сайт Детского Мобильного технопарка "Кванториум": 🤍 Сайт Центра НТИ: 🤍 Платформа Epic Games: 🤍
This video is all about the basics of Quixel Mixer Start here to get Megascans: 🤍 Megascans Link : 🤍 Mixer Link: 🤍 Learn about Quixel Mixer's interface and settings, as well as the details for each layer type and how they work together. You will need to set up Unreal Engine with Unlimited Free Megascans Assets before you can use the specific assets used in this video. Video by Daniel Krafft
*注意事項****************************** 完全無料でメガスキャンのアセットを利用する際はエピックゲームズのIDでサインインして最終的にunreal engine(無料)を利用する必要があります。(商用、個人利用問わず)Blenderのみでアセットを利用する場合はサブスクリプションが発生してしまう場合があります。おすすめのunreal engineのインストール方法と簡単な解説動画🤍 🔗リンク🔗 🔺Quixelのリンク➡ 🤍 🔺Blender➡️ 🤍 ☑️Blenderの質問してくれたら解説動画作ります。☑️ 🧩おススメプレイリスト ⭐️レンダリング時間短縮シリーズ 🤍 ⭐️アドオン解説シリーズ 🤍 ⭐️モデリングチュートリアルシリーズ 🤍 暇だったらサブチャンネルも見てください 🤍
MEU CURSO DE GAME DESIGN (GAMEPLAY AVANÇADO): 🤍 SE INSCREVA PARA RECEBER AVISOS DOS NOVOS VÍDEOS: 🤍 Este é o início do Quixel Mixer tutorial, uma nova série aqui do canal. Enquanto vou aprendendo a usar a ferramenta, postarei vídeos mais curtos sobre vários elementos do mixer, assim vamos aprendendo juntos. O Quixel Mixer é uma ferramenta de textura PBR, semelhante ao Substance Painter. Mas é mais simples e mais fácil de aprender. Ainda faltam recursos (no momento está no beta 1.4), mas a tendência é ser um forte concorrente do Painter num futuro próximo. De qualquer maneira é grátis para usar, até em escolas. Para liberar toda a biblioteca Megascans, se cadastre no programa Unreal para educação. A licença pede que use o que foi produzido no mixer na unreal engine. Baixe mixer aqui: 🤍 E se inscreva no programa educacional Unreal: 🤍 Aqui link da playlist sobre o Mixer: 🤍 Já conhecia a ferramenta? Está empolgado para aprender? Comente ai! #quixelmixer #quixelmixertutorial Me siga no Instagram! 🤍 Veja minha página no Facebook! 🤍
Tune in for an extensive breakdown on Friday September 13th at 7PM CET: 🤍 Try out Megascans, Bridge and Mixer for Free: 🤍 In this breakdown, Quixel's Wiktor Öhman recreates Silent Hill's iconic bathroom scene in UE4 with the help of the Megascans library, Quixel Bridge and Quixel Mixer. Check out Wiktor's artstation: 🤍 Check out 'Create Counter-Strike in UE4' here: 🤍
🔴CURSO VRAY para Sketchup aquí mas info. 🤍 ✅✅✅WhatsApp Comunity ArchViz Academy ✅✅✅ 🤍 ✅✅✅Facebook✅✅✅ 🤍
Check out my new tutorial video on how to set up a super efficient, fast and powerful workflow for using Megascans assets in Unity and HDRP! Shader graph + horses = a good wholesome time for the whole family
How do you make video game rocks look real? Sometimes, it involves a trip out to the desert. Subscribe and turn on notifications 🔔 so you don't miss any videos: 🤍 In this video, Vox’s Phil Edwards interviews Galen Davis of Quixel at Epic Games. His job is as a developer, but sometimes he goes out into the desert to scan rocks. This scanning economy is a crucial new stage in making realistic 3D games today. Rather than modeling and texturing assets manually, designers often rely on scanned assets to make their games, movies, or other 3d productions look real. Quixel sent Davis to Moab, Utah, just to scan the exotic terrain there for use in Unreal Engine. There are other ways to get assets for 3D productions, from your phone to the many different available marketplaces. These provide opportunities for photoreal assets to be downloaded instead of created, allowing designers to save time and improve the quality of their work. Vox.com is a news website that helps you cut through the noise and understand what's really driving the events in the headlines. Check out 🤍. Watch our full video catalog: 🤍 Follow Vox on Facebook: 🤍 Or Twitter: 🤍
Dig deeper into your creative potential, exploring sculpting, 2.5D modelling and PBR texturing right inside Mixer. Get the latest version here: 🤍 Mix inspiration: 🤍 For more visit: 🤍
Take a deep dive into the creation of the light world portion of the Unreal Engine 5 Early Access Release demo, Valley of the Ancient. See how a small team of Quixel artists pushed the limits of the early access version of UE5, testing different workflows and new, groundbreaking features such as Nanite, Lumen, One File Per Actor system, World Partition, native Quixel Bridge integration and more. Get the Canyons of Utah Megascans collection here: 🤍 Get Bridge here: 🤍 Download Valley of the Ancient resources from the Unreal Engine 5 tab from the Epic Games Launcher.
В данном видео я рассказываю как получить бесплатный доступ к Quixel Megascans и экспортировать в 3ds Max. Payoneer лучшая платежная система для вывод денег с 3d стоков. Зарегистрируйся и получи 25$ на свой счет payoneer. 🤍 Начните заливать модели на cgtrader. Ссылка на сайт 🤍 Поддержите канал! 🤍 Подписывайтесь на канал и в группы: 🤍 🤍 🤍
Get ready to jump into using the all new Megascans Trees, now in early access. See how they work within the Unreal Engine environment and get up to speed with the foliage master material to control seasons and wind. Download the European Black Alder pack from the Unreal Engine Marketplace for free, and follow along! Marketplace pack: 🤍 Watch our announcement video: 🤍 Get the full lowdown on the blog: 🤍
Quixel meshes don't come with a collison box, and in the video I will show you quickly how to set it up. If you enjoy these short sharp straight to the point tutorials, consider hitting the subscribe button. I have a list of videos that I am making, but if there is something else that you want me to cover, please let me know. Affiliate Links Reallusion 🤍 Markom3D Kitbash Set 🤍 Modular Metals for Blender 🤍 🤍 Physical Starlight and Atmosphere 🤍 Kit Ops 2 🤍 SciFi Crate Design in Blender Course 🤍 🤍 KitOps 🤍 True Space 🤍 🤍 True Terrain 3.0 🤍 Welder 🤍 Rig Anything With Rigify 🤍 🤍 Khaos: Ultimate Explosion Add-On (Fire Addon) 🤍 Extreme PBR Library 🤍 HDRI Maker Pro 2.0 🤍 SciFi Mech Design in Blender Course 🤍 Simple Cloth Helper 🤍 🤍 Rugged Asset Rock Pack 🤍 Garment Tool 🤍 Hair Tool 🤍 Layer Painter for Blender 🤍 🤍 🤍 Scatter Tool 🤍 🤍 AutoRigPro 🤍 🤍 Alpha Trees 🤍 🤍 3D Shaker Assets 🤍 Scene City 🤍 Mesh Materializer 🤍 The Shipwright 🤍 EEVEE Materials 🤍 DecalMachine 🤍 UVPackmaster 2 🤍 - Standard 🤍 - Pro Super Texture 🤍 + Donate - Paypal - 🤍 Discord - 🤍 🤍 🤍 🤍 🤍 Donate paypal.me/markom3d
In this video, 🤍MartinKlekner explores what are the pros and cons of the two free texturing solutions, Armor Paint and Quixel Mixer, compared to Substance Painter. Are they as good as, or in some cases even better than Substance Painter? Let's find out! ⇨ Martin's YouTube Channel: 🤍MartinKlekner CG BOOST RESOURCE BUNDLE Sign up to our free CG Boost Resource Bundle (email required): 🤍 This includes: ✔️ Blender 2.8 Beginner Course ✔️ Blender 2.8 Shortcut PDF and more ✔️ Project files for our tutorials CHAPTERS 00:00 - Intro 01:45 - Substance Painter 03:57 - Substance Painter Pros & Cons 04:06 - Armor Paint 08:44 - Armor Paint Pros & Cons 09:14 - Quixel Mixer 13:40 - Quixel Mixer Pros & Cons 13:51 - Conclusion CG BOOST COURSES ⇨ Substance Painter Launch Pad course: 🤍 ⇨ Blender 2.8 Launch Pad course: 🤍 RESOURCES ⇨ Armor Paint: 🤍 ⇨ Quixel Mixer: 🤍 ⇨ Substance Painter: 🤍 ⇨ Backpack model by Lumpycow: 🤍 JOIN CG BOOST ⇨ CG Boost Challenge: 🤍 ⇨ CG Boost Academy: 🤍 ⇨ CG Boost Magazine: 🤍 FOLLOW CG BOOST ⇨ Facebook: 🤍 ⇨ Twitter: 🤍 ⇨ Instagram: 🤍 #substancepainter #texturing #free
TexTools: 🤍 Texel Density (optional): 🤍 In this video we will go through the worflow / pipeline of exporting your created asset from blender or any other 3D software, then importing it into Quixel Mixer and using Quixel Mixers Paint Mask and Quixel Mixers ID Mask to use mutiple Materials / Textures on one 3D Model. With Paint Masks and ID Masks you will receive one single Texture Set when Exporting it from Quixel Mixer. If you want me to make any tutorial for Quixel Mixer, Blender or Unreal Engine 5 just write a comment with your suggestion! If I have formulated something unclear or you still have questions, please write a comment, thank you! Join the Discord: 🤍 Join the Subreddit: 🤍 0:00 Intro 0:19 Blender Preparations for Paint Mask 1:11 Mixer using Paint Mask Workflow 2:58 Blender Preparations for ID Mask 4:29 Mixer using ID Mask Workflow 5:38 Outro - Also check out – Unreal Engine - 🤍 PrismaticaDev - 🤍 Unreal Sensei - 🤍 Thomas Brush - 🤍 Brackeys - 🤍 Dani - 🤍 Stylized Station - 🤍 Blender Guru - 🤍 FlyCat - 🤍 #quixel #mixer #quixelmixer
In this tutorial, I teach you how to get free film ready assets in Blender without modelling a single thing. Links: Download the Quixel Bridge Addon: 🤍 Download Quixel Bridge: 🤍
Enlace de descarga: 🤍 Conviértete en miembro de este canal para disfrutar de ventajas: 🤍 ¿Me invitas a un café? 🤍 Echa una mano al canal e invitame a un café en éste enlace de Paypal. Entra en la tienda del canal para encontrar los mejores productos de informática calidad precio: 🤍 Gracias ¿Hiciste un diseño de algún tutorial del canal? Envíalo a javieremeuve🤍gmail.com para incluirlo en un futuro vídeo "Especial creadores" donde todos podrán ver vuestros trabajos. _ ¿Quieres usar mi equipo? Aquí os dejo los componentes. Asus Rog Strix: 🤍 Micrófono 1 : 🤍 Micrófono 2: 🤍 Tableta gráfica 1: 🤍 Tableta gráfica 2: 🤍 Monitor: 🤍 Teclado: 🤍 Auriculares de estudio: 🤍 #Tutorial #Blender #Español #Principiantes #3D #Diseño #Clases #Eevee #Físicas #Fácil #Rápido #2.8 #Beta Ayuda al canal mediante Patreon: 🤍 Discord: 🤍 Mis webs: 🤍moronvazquez.com 🤍izar.co
MEU CURSO DE GAME DESIGN (GAMEPLAY AVANÇADO): 🤍 SE INSCREVA PARA RECEBER AVISOS DOS NOVOS VÍDEOS: 🤍 Esta é a aula 1 do Quixel Mixer tutorial! O Quixel Mixer é uma ferramenta de textura PBR, semelhante ao Substance Painter. Mas é mais simples e mais fácil de aprender. Ainda faltam recursos (no momento está no beta 1.4), mas a tendência é ser um forte concorrente do Painter num futuro próximo. De qualquer maneira é grátis para usar, até em escolas. Para liberar toda a biblioteca Megascans, se cadastre no programa Unreal para educação. A licença pede que use o que foi produzido no mixer na unreal engine. Aqui link da playlist sobre o Mixer: 🤍 Dúvidas? Comente ai! #quixelmixer #quixelmixertutorial - Me siga no Instagram! 🤍 Veja minha página no Facebook! 🤍 Music from 🤍 "Militaire Electronic" by Kevin MacLeod (🤍) License: CC BY (🤍
BLENDER FOR ARCHVIZ ACADEMY: 🤍 Come to our Blender for Archviz community: 🤍 Follow me on Behance: 🤍